UNSC: Bravo Squad

Hudson's Notes:
Post Op "King Kong"

(the following is encrypted data, kept separate of the Red Horse mainframe)

It’s been five days shaking down the Harris installation and getting all this shit sorted out and shipped back to the Horse. Spirits are much better now that we’ve got our hands on a quite a bit more firepower, even if small arms, but we’ve still got the Covenant looking for our ship to contend with. The sooner we can get the Horse up and moving again, the sooner we can all breathe a little easier, even if it’s just moving to somewhere else in order to get the old girl spaceworthy again. So far, every attempt to jam up Loki has been unsuccessful, so those Ares missiles are still so close… yet so very far away. Need to get back at it, this stuff won’t load itself. Lt. Commander Penniket has been pulling some insane shifts flying all this gear back.

22 Jan, 2526
Finally drug our asses back to the Horse for a little downtime. Bekyros pulled me into her office and informed me that Bravo is being re-tasked with some LRRP duty, and a new squad is being formed up to take care of some of the other things popping up around the Horse. Alpha team will consist of:
Hess, newly minted E-7
Jarshawn, promoted to E-5
Lansky, promoted to E-5
Dane, promoted to E-5
Cochrane, promoted to E-5

Seems I’ve managed not to piss Bekyros off too much, as I earned myself a promotion out of the latest batch of Bravo’s good work. SCPO Walcott passed me my bars a little earlier, letting me know that the ships’ command has been pleased with all the good we’ve been doing. I need to make sure the rest of Bravo gets thanked and tanked appropriately, because it wouldn’t have been possible without them. Word is Bravo 1-1 is spooling up for a trek out to another continent in the near future.

23 Jan, 2526
Another day helping the civvies and crew learn about survival in the lovely exterior environs. Giving some helpful pointers in both first aid, survival, and basically not getting your ass shot off by the Covenant if you run across them. Bravo 2-1 is out on hops gathering intel, the rest of 1-1 is off on training of their own. Jarshawn and I have been keeping with the weights, I’m feeling a bit stronger these days.

24 Jan, 2526
Coffee and breakfast with a lovely lady, a bit of time in the gym together before I get sucked into meetings, briefings, and more meetings. Word is we’ve discovered a UNSC distress beacon from the Vostok, there’s some flight techs that managed to get off the ship before it was destroyed, but they’re stuck on the other continent. Damned if I can remember the name of the place offhand, but it’s not too far from some big city named Ashegara. Seems we’re heading there to see about scrounging up some parts for the ol’ girl to see if we can get her to fly again. Seems Walcott has a special place for me in his heart, as I’m going to be his acting ears on these council meetings comprised of UNSC and civilian personnel. We’ve got a lot of work to do in order to make the day to day livable around here, might as well make the best of it when we can to see if we can get these damned in-fights to stop happening.

25 Jan, 2526
I’ve scored the day off, I’d better make the most of it. I think I’ll go see what that cute gal over in supply is up to, we’re supposed to have a date and go take some pictures out near the lake. Back into the gym later, this shit’s getting addictive.

26 Jan, 2526
Training day. Today is a lot of technical jargon being tossed my way, I’m cross-training to work the Kunz-Aigner array. I swear to god, there’s more buttons, switches, and blinking lights on this damned thing than I care to look at. Makes medic training look like child’s play, god almighty. I’m checking out the tunnels under the Horse later with Aigner, see if we can expand on the situation down there and make an attempt at getting living conditions a lot better down there. We’re also looking into stuffing a bunch of storage in down there to lock up, as there’s something of a shortage of space on the Horse for all the damned guns and gear we found at Harris. Someone made an attempt on Little Bill’s life today, rigged an engine he’s been tinkering on to explode. This shit has got to stop. Hit the gym later today before I rack out.

27 Jan, 2526
I’m going to go insane if I look at a computer readout anymore today. Pulled up everything I can think of about Ashegara, specs on the sewer, power, city infrastructure (fire, police, hospitals, hell… even a veterinary clinic if need be.) Aigner and Kunz have been clocking crazy hours on the array, hopefully what we’re cooking up gives those Covenant bastards the big middle finger.

28 Jan, 2526
Reccie flight on Charlie 217. We spotted a Covenant battle-class cruiser glassing part of the planet, same shit as always, but no other contacts to speak of today. I wish we could figure out what these assholes are after and get our hands on it, short of that, kick their asses before they do.

29 Jan, 2526
Day off. That’s either a damn good thing, or it’s not. Things aren’t much better here, nor are they worse, but only time will tell which at this point. I’m going to go check on Kunz and Aigner, see how they’re doing.

Well shit, that’s why I got the day off. They’ve finished work on the array, we’re punching out on a long haul tomorrow. We’re going in civvie, and we’re going to be there awhile. Next stop, Ashegara. Hopefully we can get our hands on what the techs here need to get this beast in the air, or move it away from where we’re sitting at least. The Covenant are getting damned close with the glassing. I’m fairly certain we’re only going to keep them fooled for so long, best we not be here when they finally do score a lucky shot on where we used to be. Updates will be sporadic at best, but I’ll do what I can to keep my jumbled thoughts penned down, so to speak. Off to meet a pretty lady at the gym, 0400 is going to roll around pretty damned quick.

30 Jan, 2526
Delta 2-5, you magnificent bastard. I’ve learned how to sleep in some of the most awful environs, you never cease to amaze me with your cramped quarters, constant roar of the thrusters, and gentle rocking motions of Penniket avoiding banshee fire. One of the little shits tried knocking us out of the air while Jarshawn and Penniket took turns laying into his fool ass. Minus one more splitlip flyboy, Covenant. Have a goddamn good day with that. We’ll camp out overnight and make as long a hop as we can tomorrow. Came across a family travelling via wagon, told them we were scavengers who saw the aerial battle and came to investigate the machine when they landed for repairs. The folks kept mentioning “God sent his angels” and other theological things before setting off again.

31 Jan, 2526
We found an airport, we’re putting her down here for the day to have a look around to see what all we could rustle up. The airport has a couple of wrecked pelicans (one police, one military) as well as a few decent sized hangars. Kunz got to work getting one of the hangars fired up and lit for occupation, Penniket pulled 2-5 in and shut it down for the night. Found a boatload of fuel (Avgas, Diesel, and some Jet-A), as well as some small time scores. One thing we did also find; people. Came into contact with a Col. Ryger and his band of survivors from the nearby settlement. Turns out the Covenant hit the place, but never really glassed anything. Strange. Must not have been interested in some snow and ice, turns out it’s a damned good thing. We spend the night in the airport getting to know each other, and turns out these folks are good shit. We might have a new home for the Horse if we can get her here.

1 Feb, 2526
Took a tour of Kaspara. 400 survivors eking out a life in a frozen land. Ryger’s a sharp son of a bitch. When the Covenant hit, they managed to evacuate nearly 80% or so of their people to the Tiara before the shit really hit the fan. He told us he got his folks in gear putting as much as they could haul into safe storage in an undermountain bunker complex. This place is damned near a fortress, and has more than enough room to house everyone on the Horse, as well as under it. We’re going to put the word in with command to see about getting things in gear and getting our asses up here ASAP to get to working on getting back into this fight, or at least getting word of the fight back to UNSC high command. These folks are good people, and I’ll be damned if I sit idle and not help fight this bunch of alien assholes and get them off Harvest.

2 Feb, 2526
Departed Kaspara today, next stop: somewhere nowhere near Ashegara. We’re heading in via warthog with a pretty sparse load of fuel, food, and guns. We’re scavengers, best we look the part. Aigner and Kunz aren’t overly thrilled at the prospect, but hell, these folks hate the UNSC a bit more than they do the Covenant, I dare venture. Rolling in strong is only going to look a damned bit suspect, and will likely get us all dead in a hurry. We’re a resourceful lot, shouldn’t take us long to look like a damned military unit I’m sure.

3 Feb, 2526
Day’s travel, not much to report on. This area has been hit, but not hit too hard. There’s a lot of broken down vehicles on the highway we’re on, and we rooted around a couple of deuce and halves a bit earlier. Not much we found in them, just some ammo and an M6 in need of a ton of love. We’ll press on a bit, but the fuel reserves are going to be a lot worse than we expected. Distilling methanol isn’t going to be fast enough at the rate we’re burning through it. We’ll head offroad in search of some more suitable biomass to work with, see about getting the tanks filled.

4 Feb, 2526
Encountered a pretty stiff resistance looking farm today. Rather than to chance anything, we cut them a wide berth. Few hours later we came across a burned up farmhouse and silo, looks like there was a bit of a firefight here a couple weeks ago. Bodies, looting, the usual. Warthog took a bit of a beating today, and when we stopped for repairs we discovered a small group of survivors. Survivors hell, these folks were loaded for bear. Looked like a few operators, an older gentleman, and a lady. I chanced it and engaged them in conversation and was immediately met with military precision and challenge. These guys are Three-Charlie (Army SpecOps), and they’ve got a damn UNSC Rear Admiral and a Doctor with them. We jaw a bit, and it turns out they’re trying to haul ass to anywhere not here, so we link up and head to the farmhouse to call it in to the Horse. Tier I asset Dr. Catherine Halsey is deemed precious cargo, and Delta 2-5 is sent immediately to dust her, her operators, and Bravo off to an unknown location. Arrival slated 5 Feb.

5 Feb, 2526
We’re outbound to Alpha’s FOB, Romeo Alpha-5. Halsey is one sharp tack, and the RA is a no-nonsense fellow himself. Turns out they know a bit about the Janissary Initiative, and have been following our progress for awhile. Looks like Bekyros done alright with us after all. We put in at Romeo Alpha a bit later that day, and we’re pulling security with the boys and girls of the A-squad until 2-5 and 3-1 can come and collect the fine Doctor and her band. She’s been busy helping Kunz and Aigner put together some upgrades for their array when we get back to it. Surprisingly, there’s an attractive photographer here that looks like she might’ve missed me in the few days we’ve been apart. I’d write more, but that just seems quite non-gentleman.

6 and 7 Feb, 2526
More security, some more working out with Jarshawn, and a lot of no-nonsense Q&A with the RA and Halsey. They apparently came in on the UNSC “Walk of Shame” a while back (after we didn’t get back) and were promptly shot the hell right down. The 3C and these two managed to haul ass planetside in a dropship, but the Shame is gone. Word down the pipe is that they’re getting exfil’d to Kaspara tomorrow, we’re heading back to the house to gather up the Hog and get our asses in gear. Seems there’s a bit of a counterattack in the works, and Vice Admiral Cole is putting together the biggest collection of spacegoing asswhoop he can lay his hands on. The big dance happens 1 March, and the Rear Admiral respectfully requests we get our music machine in order and start playing some dirges for the Covenant before Cole arrives to help toss them into disarray.

8 Feb, 2526
Pelicans on a 24hr delay, new ETA 9 Feb. More questions, more answers, and a little more Faustine before I head back out. I’m starting to think I might want to live through this godawful, shitty mess.

9 Feb, 2526
Pelicans 2-5 and 3-1 arrive at FOB. 3-1 loads up 3Charlie and the Tier I’s, heads them to Kaspara STAT. We load up into 2-5, with the balance of Bravo inside! Hot shit, reinforcements! Spirits are back on high again, we put the Squad back together. Things got a bit hairy after that though. When we got back to the farm, turns out in the few days we’d been gone, the place got ransacked again. They stole our ride. Man’s gotta hang for stealing another man’s horse, so we set out looking for a neck. Few hours later we came across a lone sentry, so we bled him out quiet and got a look. Small quarry with some tents, quite a few armed bastards, a cage full of ladies, and one freshly acquired ‘hog. The ladies were getting a hell of a bad go-round from the boys, and they were messing around with the array. Plans were made, plans were then unmade and re-made when an IFV showed up, plans revised after the IFV departed, and plans thrown into motion after it was gone. Rhino, Kunz, and I snuck down into camp to start putting folks down on the silent, with Em, Aigner, and Bill up top watching our asses. Shit broke bad fast, and we had to go loud. A lot of small arms fire exchanged, quite a few bodies left on the ground… long story short, we got our ride back before the IFV showed back up. Well, sort of. They got to the edge of the quarry and were lining up a shot when some white light or something came out of the sky and blew the car up. We managed to get three of the girls from the cage loaded on the ’hog before we hauled ass. In the escape, Kunz took a sniper shot to the chest, but kept driving until she passed out from the shock. We got back to the farmhouse and started triage, Britta’s lung had collapsed from a broken rib puncture. I had Aigner assist, and I started field surgery to get her lung back to functioning before it went south. Em provided a blood transfusion, and we got Britta stabilized. She’ll pull through alright. Treated everyone else as best I could, and had Aigner take a look at the shot I’d taken in the right leg. He did a damn fine job patching it up, and I made sure I told him so. He’s got a decent set of hands. I’m running on fumes here, so that’s about all I can recall right now. Off to Ashegara tomorrow after we get the ’hog squared away.

Operation King Kong
17 January, 2526

After-Action report, Operation King Kong
17 January, 2526

Commanding Officer: Major Daphne Bekyros, UNSC
Location: Harris Installation, enemy occupied planet Harvest

Report of SSgt. Dan Hudson, UNSC as follows:

Intelligence gathered located a military installation currently under Covenant control from LRRPS from the 353rd, and enemy was engaged by said elements when the 353rd sustained major casualties from a new species of alien. Report on these new contacts are that these aliens travel in pairs, are heavily armed and armored (reports are they carry shields of undetermined alloy that are impenetrable, as well as the body armor they wear) and are extremely lethal. Bravo is tasked with disrupting enemy communications currently in-use by the Covenant atop the base, and engage and destroy all enemy contacts inside and secure the facility.

Bravo squad will deploy with elements of the 353rd as heavy weapons support, with LCpl. Dane providing medical assistance with the weapons squad. 353rd Jarshawn commands the weapons squad, under direct control of Bravo. Bravo 2-1 will deploy atop the installation and disrupt enemy communications and provide overwatch fire support for Bravo 1-1 on the ground, engaging enemy combatants. Both fireteams will be issued SPNKR rockets for AT use, as well as discretionary use as AP suppression. Bravo 1-1 and 353rd will deploy via Delta 2-5, 5k out from the installation and hump in. Charlie 217 piloted by B6 will deploy on-site in concert with the opening salvos of the ground forces.

Bravo 1-1 and the 353rd coordinated assault and opened fire at several groups of the enemy simultaneously. Several grunts were killed in the opening salvo, as was an elevated heavy weapons platform they were employing (alien in nature) via rocket. Enemy recovered and began counterattack, at which time several banshee-class assault craft attempted to leave the base. Both of these were shot down by rockets from Bravo 2-1. Small arms fire continued with sniper fire provided by B3, when the enemy behemoths made their appearance with a large elite in attendance (Possibly the command element?). B6 launched her remaining rocket at the trio, causing tremendous damage which seemed to stun and disorient the trio, but not disable them. By now, Bravo 1-1 was in close range of all combatants and taking cover in large explosion craters when one of the creatures launched a large plasma blast which stunned both B1 and B6 (located quite a distance away from each other.) Sniper fire managed to bring down one of the armored behemoths (B3 reports the armor doesn’t cover everywhere, shoot those areas unprotected). The remaining behemoth enrages and suffers wounds from multiple M67 fragmentation grenades, yet still rushes B1’s location to smash his leg with the large shield the alien carries. Fire is focused on the remaining armored alien until it is killed, mop-up operations begin to kill the remaining grunts and jackals before they can escape.

Bravo 2-1:
Infil via Charlie 217 successful, and communications are jammed at the onset of the assault from the UNSC forces below. Upon discovering their comms disabled, the Covenant dispatch a number of grunts with jackals commanding to repel Bravo 2-1. Bravo 2 and 3 eliminate the majority of these before they can effect a counterattack, and return to previous overwatch and fire support for the ground teams below. Bravo 5 is credited two rocket kills on banshee attack craft as they attempt to enter the battle, or perhaps flee to report on the attack.

UNSC casualties- none, minor wounds reported and treated on-scene
Covenant casualties- (2) previously undocumented aliens, unknown species or classification. (1) officer elite, armor color blue? (1) jackal, commanding squad of 4 grunts. (7) grunts in sentry positions. (2) banshee attack craft. (1) heavy weapons platform and gun crews.

Harris Installation contained the following UNSC materiel:
(2) Pelican troop transports, one serviceable, one in need of a lot of repair/refit
(Designated: Delta 3-1, Delta 4-4 respectively)
(2) Warthog troop vehicles, one mounted chaingun, the other fitted with gauss cannon.
(4) Mongoose ATV’s. Varying states of repair, all functioning
Small arms, ammunition, and a great number of basic foodstuffs and sundries.

In addition to the above, Bravo located a locked store-room containing six (6) Ares II multirole missiles, but encountered an AI “Loki” which would not permit access to the room or munitions, even after announcing UNSC rank and unit designations and codewords from Bravo, AI Harold, and even Major Bekyros. Noted for possible future pickup to return to Red Horse if we can find a way to disengage defense protocols of the AI Loki.

Cursory inspection of behemoth aliens determines aliens are comprised of, for the lack of a better term, a bunch of worms. These worms all seem to work in concert with each other to make the entire unit move and fight. More study will be done by the techs on these worms back at the Red Horse to determine if there’s anything to be learned.

End report.

Hudson's Notes, personal log entry
(encrypted personal log kept seperate of the Red Horse mainframe)

In the events between Operations Capture the Flag and King Kong, Bravo was afforded some downtime. In said time, the team has been doing extensive training both afield and at the Red Horse, assisting in the day-to-day activities of both the UNSC personnel, and the civilians now living in a system of dug out tunnels beneath the ship. The mood is somber, with emotions flagging due to the incessant harassment of the Covenant. The glassing of Harvest continues with no end in sight, and morale is somewhat difficult to maintain at operational levels. There’s some power jockeying going on amongst some of the brass, with a lot of enlisted caught in the crossfire. As such, anything that can be done to take the mind off the common woes is a welcome addition to the daily grind. Word is we’re going to start setting up some FOB’s 10k out from the Red Horse to act as advance warning eyes and ears. This is helping to boost the situational awareness of the Red Horse by quite a bit, and it gives folks a chance to get away and get themselves dirty, get some shit done without thinking about when the next rat-bastard purple battleship is going to cruise a bit too close and put us all to the torch.

5 Jan, 2526
Bravo scored some time away from Red Horse to set up OP Zulu, South of the Red Horse a ways. Encountered a deserter from the 353rd, wouldn’t be talked back and opened fire on us. Walderson put him down, and we let him take his own life. Stripped for intel and any items deemed important. We walked in to scout a decent enough location, after which we called in for supplies to get the outpost started. Work progressed on the OP for a couple of weeks, cutting in a couple of outlying OP’s a klick out from Zulu itself. In this time I got to know a LCpl. Jarshawn from the 353rd, as well as a few other troops dropped off to help finish the installation. It should also be noted that in the downtime, Bravo was also bolstered by the addition of one civilian, “Little” Bill Walderson, designation Bravo Four. Dane was reassigned back to medbay at present, but her operational status was spoken of quite favorably by Rhino. Baumgartner, Rhino, and Little Bill are currently off-site putting in OP Whiskey North of the Horse. Zulu’s a cozy little get-away, we’ve got some decent freshwater and some electricity, not to mention a commanding view of the nearby valley, and some tremendous interlocking fields of fire and some heavy emplaced weapons. It’s not a five star hotel, but by god, it’s the next best thing.

13 Jan, 2526
We were still working on the OP (really, just getting it all pretty for the 353 boys) when we heard of some close contacts nearby from one of the forward OP’s. Sgt. Smith, Walderson, and myself all made our way to the post to watch Delta 2-5 lay grade-A asswhoop into a trio of unknown machines, ridden by those giant ape bastards. Two were taken out completely, with one making it’s way very close to the OP location. Walderson and I stepped out to have a lovely high-caliber chat with the rider, which after our first encounter and knowledge of the sheer toughness, we decided the talk would be brief and to the point. Headshots. They drop pretty quick after a half-dozen or more of those. The corpse, the machine, and any loose weaponry was packaged up onto Delta 2-5 and sent home for analysis.

14 Jan, 2526
Officially turned the keys to Zulu over to Sgt. Smith, dustoff scheduled for 1200 hours Zulu tomorrow. Ran through all the things we’ve been up to, improvements scheduled, basic intelligence gathered on nearby corvette seen glassing the valley across the lake nearby. Can’t say it hasn’t been fun, but I’d kill for a shower and a few uninterrupted nights with Faustine at this point. Not to mention I’d like to get back into the mix, see if we can start putting the Horse back together and taking the fight to the Covenant.

15 Jan, 2526
Heading homeward as I write this, Delta 2-5 is almost my third home these days. Red Horse bound.

16 Jan, 2526
Rest and Refit day for Bravo One. Been working out with Jarshawn quite a bit, things are coming along pretty nicely in both recovering from my wounds the month before, and the training. Feeling pretty good these days, but team morale is still a bit low, and supplies are in short order for all parties back at the Horse. Hopefully we can get out there and see about scrounging up some things to help ease everyone’s suffering pretty soon, or else tensions are going to fray further than they already have, and folks will start to snap more than they already have. Already been several incidents of theft of items off the Horse, that’ll only set us back further should the Covenant finally home in on us. Getting called up by Bekyros, so I’ll leave it at that.

17 Jan, 2526
Bravo’s off on it. Operation King Kong. This one’s going to be a rough one.

Operation Capture the Flag

After-action report of Operation: Capture the Flag. 3 December, 2525
Location: Enemy occupied planet Harvest
Commanding Officer: Major Daphne Bekyros, UNSC

Report of SSgt. Dan Hudson, UNSC as follows:

Intelligence reports a downed enemy ship of larger class, believed to be the equivalent of a corvette a distance away from the Red Horse. Bravo team at this point is now broken down into two separate fireteams: Bravo 1-1 consisting of team members 1, 5, and 6. Bravo 2-1 consisting of team members 2, 3, and 4. (Should be noted that with the absence of B1, Bravo Four is now LCpl. Anessa Dane serving as fireteam medic). Elements of the 353rd Infantry made initial venture into alien (now being referred to as “Covenant” from intel garnered from Trojan program from Operation Odysseus) corvette to locate precious cargo, but met with hostile resistance. Intelligence gathered indicated a previously unrecorded class of alien contact (type unknown) capable of nearly invisible camouflage, carrying a weapon best described as a “sword” made of energy, capable of grievous wounds, if not fatal against humans. Information sent to Red Horse prior to the annihilation of the fireteam dictated Bravo’s deployment.

Jumpoff- 2200 hours, Zulu. Infil via Charlie 217, Bravo 5 piloting after the loss of Lt. Darren Miles from a self-inflicted gunshot following his wounds received on a different flight op. Bravo 1 cleared for duty only after misdiagnosis on fatigued Bravo 4, with 1 still suffering from his wounds from Operation Polo. Bravo 2 is operational command, with Bravo 6 as tech. Flight in was quiet, with only a pair of Covenant ground vehicles (ghost class) engaged and destroyed. A fly-over of the corvette located multiple ground forces consisting of grunts (Uggnoy), to which were cut down by GAU fire from 5, and side-strut minigun fire from Bravo 2 and 6. Bravo touched down and infiltrated the corvette while 5 began circling on station to provide cover if necessary. Resistance was light as the team made it’s way towards the central hub of the ship, small arms fire engagements with patrolling bands of grunts and jackals primarily. The team discovered the ship’s core shortly thereafter, with 6 beginning to disconnect the memory unit and package for transport. Contact initiated at that point when an enemy combatant leapt down from above, camouflaged and wielding one of the energy swords. 2 and 1 engaged the firefight at this time, with some assistance from 6, attacker was killed and the sword taken for study. Covenant forces then tried forcing access to the room, but were dispatched by grenades (one stuck to the end of B1’s rifle, thrust back into the corridor before it could explode in his hands). After repulsing the attack, Bravo then began exfil.

Contact remained steady, with 2 remaining behind to provide rear guard while 1 and 6 made way to Charlie 217. Communications were discovered to be jammed at this point, exiting the corvette when another ambush occurred. 6 engaged multiple hostiles by the jamming tower nearby, while 1 was caught in close combat with a new alien species. (Brief: Tall, apelike creature. Very strong, extremely hostile, and armed with a giant hammer. This hammer creates a concussive shockwave when contact is made, causing damage to anything nearby.) The ape was engaged by 1 until 6 could also assist, with the creature finally being brought down by the liberal application of ammunition. Team dusts off and via newly enacted protocol, spends one night afield in a town they spotted inflight. Ash storms are active, and the team spent the night recovering in the small town with the company of a family discovered there, the Waldersons. Bravo returned to Red Horse on 4 December, 2525 for debrief.

End Report.

Operation Polo

20 November, 2525-

Operation: Polo
Commanding Officer: Major Daphne Bekyros, UNSC

Location: Hostile controlled planet Harvest

Operators: Bravo 1, 5, 6

Operation Polo- Make contact with locals outside a large castle type structure. Reports are that civilian population is currently being put to work by the hostile alien species currently searching areas of the planet for something, to which we have no actionable intel. Objectives are to make contact with the locals and see what intelligence can be gathered, secondary objectives are to neutralize enemy if possible and release the prisoners in order to more effectively create a resistance.

Dustoff was 1000 hours Zulu, insertion near the village via Pelican transport, Delta 2-5 (Lt. Miles, commanding). Bravo inserted into the village on foot and there made diplomatic contact with the village leadership to gain insight into the area, troop strengths, and prisoner numbers. Village itself houses 75 individuals (men, women, very few children) and the castle itself has 100 individuals mining for something currently under the structure itself. Infiltration via the front or over the walls is deemed suicidal, but locals inform Bravo that there is a sewer/storm drain that leads into the castle from out near the sea. The team quietly makes entrance into the substructure of the castle and begins a quiet reconnoiter, encountering little in the form of resistance. There is little actionable intelligence gleaned from the lower levels, other than deceased humans that look to have been experimented upon (signs of vivisection, autopsy), and very few active hostiles in the area. Team proceeds to ground level to get a look at the forces in the courtyard.

Enemy forces seem to primary consist of smaller aliens with a mottled skin, hooked to some breathing apparatus, roughly a meter in height, weight approximately 200lbs. These grunts are numerous, albeit somewhat cowardly when their forces are being thinned. Will provide intense harassing fire, and have a tendency to lob a lot of glowing blue spheres that are similar in nature to a M67 fragmentation grenade. There are some variations in color of the armors in these troops that have been noted, possibly indicating a rank structure or social class. They are often abused openly by the larger alien species.

Another alien type is a larger (taller) alien, lanky in nature with a long face with a frilled “plumage” atop the crest of the skull. These aliens are often times employed as scouts/sentries, or placed in command of a small squad of the grunt soldiers. These aliens are quite often carrying a shield type device which pulses with an unknown energy and seems to deflect quite a bit of kinetic damage before winking out, allowing the creature to be fired upon directly. These bracelets have been recovered by Bravo previously and are being investigated on the Red Horse by tech personnel. These creatures also carry other forms of the alien weaponry, consisting of;

-Alien single firing pistol, the plasma from this weapon appears green.
-Alien assault pistol, this weapon is larger than the pistol and is capable of sustained rapid fire. The arcing blasts from these are blue in color.
-Alien assault weapon, rapidly dispenses numerous pink shards of crystalline nature which upon impact with a solid surface detonate harmlessly. If these make contact with flesh, they will explode with a time delay of just a few short seconds, causing grievous injury to recipient. The shards are quite sharp and will cut through most combat gloves, but can be removed prior to detonation.
-Alien sniper rifle. This weapon is best neutralized prior to having it connect with a friendly. Very dangerous.

These creatures seem to rank just above the aforementioned grunts, but rank below the following.

Third alien species is best described as front-line NCO’s of the aliens. These creatures stand roughly 3m tall, weighing a few hundred pounds easily. They are strong, fast, intelligent, and seemingly offer the greatest threat of the aliens encountered thus far. These elite troops also show the color variations noted herein denoting either military rank, or a social structure of unknown type. These aliens will close to melee combat just as easily as stand off at small arms distance and engage UNSC personnel. Up close, they are just as formidable and dangerous as they are if allowed to fire upon any team unlucky enough to not ambush them first.

The hostiles inside the castle also have a few small ground attack craft, purple in color. These appear to be fast-response vehicles, armed with a pair of rapidly firing plasma cannons. Also located inside the castle courtyard are a pair of large craft, believed to be enemy heavy armor (tanks.)

It was some time during this reconnaissance that Bravo was discovered, and a firefight ensued. Much more of the engagement is lost on me, as during the firefight there was a large explosion, and I was caught in a crossfire of purple crystalline shards and some stray plasma fire. I was airlifted to the Red Horse with critical injuries, and came to sometime on 29 November, 2525. Team successfully managed to rescue over 100 civilian personnel, now helping out around the Red Horse.

End report,
SSgt. Dan Hudson, UNSC

Operation Odysseus
if you're going to Bravo it, send the professionals...

After Action Report: Operation Odysseus. 15, November, 2525

Location: Planet Harvest, currently occupied by hostile alien forces.
Commanding Officer: Major Daphne Bekyros, UNSC

Bravo Team: 1, 2, 3 (providing overwatch from Pelican), 4, 5, 6. 0500 Zulu jump-off.

Bravo Team’s orders are to make contact with enemy communications array located near a river at a location near the UNSC Red Horse’s touchdown position on planet Harvest. Bravo is to ascertain disposition of enemy forces, plant a Trojan program onto the communication array to piggyback the signal to the Red Horse for decryption and intelligence purposes. If the team is discovered, all traces of enemy forces are to be eliminated and any intelligence that can be returned to the Red Horse for analysis is to be collected and returned.

Bravo inserted via Pelican Delta 2-5 approximately 10k from array, and the ground elements of the team then progressed via foot to an overwatch position to gather intelligence and mark troop movements and strength. After a lengthy reconnoiter, the team was broken down into smaller fireteams which then infiltrated the array location in order to plant the program in the array, the remainder providing cover. The program was installed properly, however one of the team members was spotted prior to exfil, and a firefight ensued. No major casualties or wounds taken by Bravo, and the enemy contacts were all neutralized in short order. All corpses were then collected, along with any weaponry the team could scrounge, and Bravo dusted off in Delta 2-5 to return to Red Horse.

End Report.

Operation Preserver

Operation Preserver After Action Report as to the activities of 24 October, 2525.

Location: Planet Harvest, currently under enemy occupation by hostile alien forces.

Bravo Squad under command of Major Daphne Bekyros, Office of Naval Intelligence (ONI).

UNSC Red Horse received priority communications traffic that a crashed escape pod of the CMA Heracles (Departed Harvest after initial contact with alien ship destroyed CMA Arabia and Vostok, and severely damaged UNSC Red Horse causing crash landing on planet’s surface) began transmitting in the open a few hours previously, indicating a UNSC force requesting aid. Bravo Squad was briefed and launched as soon as possible to investigate the beacon and render aid if possible to forces at the beacon location, located approximately 200 miles to the south of the Red Horse’s location. (Bravos 1, 3, 5, 6 sent on hop, attached as support was Charlie 217, Hornet class VTOL attack/recon craft piloted by Lt. Darren Miles)

Jump off commenced at roughly 0800 local, with Charlie 217 under orders to establish a fuel cache midway through the operation at a suitable location. Midway through the flight, a small farmhouse with outbuildings (barn, flams storage) was chosen to be the cache location. Bravo then disembarked the hornet and swept the location for hostile contacts before securing the site as a fuel depot for further activities in this region. After a brief search of the location for supplies, Bravo resumed original mission and flew on towards the rescue beacon of the crashed lifepod. It was around this time that Bravo 5 spotted a blinking light approximately 35 miles from the farmhouse, and it’s location was noted for future recon. Initial visual contact with the pod happened a short time afterwards, indicating four personnel. Radio communications identified them as elements of the 353rd. infantry based off Heracles. The soldiers indicated they’d encountered little in the means of alien contact, but instead had several run-ins with attacks from local wildlife which they’d fended off at some cost. One soldier was suffered from a severe wound to his leg (infected, possibly gangrenous) and the other was unconscious and suffering a critical wound to his neck.

Charlie 217 hovered low at a meter or two as Bravos 1, 3, and 5 disembarked the craft and made initial contact with the members of the 353rd. Bravo 3 and 5 immediately went into over watch (along with Bravo 6 aloft in Charlie 217), as Bravo 1 triaged the wounded for transport. The neck wounded and infected leg soldiers were deemed priority transports at this time and packaged for transport, while the walking wounded were initially triaged as dehydrated. Bravo 5 began saline IV drips for both soldiers as the site was stripped to deny enemy forces any intelligence and made ready for quiet disabling. Charlie 217 came on station dusting off Bravo 1 and the two seriously injured soldiers (One discovered to be Alpha Squad member Hess) to the Red Horse, while Bravo 3, 5, and 6 remained behind for salvage and sabotage operations. The wounded soldiers were taken straight into Medbay for surgery and treatment while the Hornet returned to the lifepod crash location with extra medical supplies and transport pod for the remaining two 353rd soldiers. Upon return, it was discovered that the members of the 353rd had been eating the wildlife that had been attacking them, and said animals had been highly irradiated. 1 then issued iodine tablets to the soldiers as well as Lt. Miles and Bravo Squad while the rest of the team remained on overwatch/salvage operations. The team then sabotaged the lifepod to deny the enemy any intel, and the team dusted off shortly afterwards to stop at the fuel depot for refueling operations to return to the Red Horse.

At this time, it was decided that the two soldiers would continue on in Charlie 217 with Bravo 1 to support as medic if needed, while the balance of Bravo would remain at the farmhouse to thoroughly scavenge whatever they could for return to the Red Horse. The team managed to scrounge up several workable items, as well as basic sundries/supplies in this time and sort them into priority transport piles. Meanwhile, the Hornet made radio communication with the Red Horse to indicate two highly irradiated patients inbound and was diverted away to a secured location for triage/treatment of the soldiers, as well as a decontamination of LT. Miles, Bravo One, and the Hornet. At this time, Lance Corporal Inessa Dane (Medtech, Red Horse) was sent out with C217 to return to the farm location to collect the remainder of Bravo, while Bravo One assisted with the treatment of the injured and irradiated soldiers with Chief Medical Officer Cottle.

Bravo Team regrouped for debrief at the Red Horse approximately 15 hours later, to which mission was deemed successful. Major Bekyros met with Bravo 1 and 3 privately to discuss a shift in primary mission parameters for further forays. Bravo was then informed they would be traveling back out the next day to investigate and reconnoiter the flashing light discovered by Bravo 5 earlier in the day. Jump off at 1000 local, Harvest.

There has still been no communication or sign of Bravo 2’s whereabouts at this time. After a brief discussion and drink with CWO3 Cottle, it appears the injured Hess is expected to recover from his wounds. The other soldier is undergoing aggressive treatment for radiation poisoning as well as infection, but is expected to lose his leg. Bravo remains 100% combat effective, even with it’s reduced numbers.

Operation Shepherd

Battlegroup 4 transcripted

This action report filed 10 October, 2525 from the surface of planet Harvest

We’d heard that the UNSC had lost communication with the CMA Argo and Planet Harvest on approximately 20 September, 2525. Battlegroup 4 was then formed consisiting of the UNSC Heracles, Arabia, Vostok, with the UNSC Red Horse attached as reconnaissance support and tasked with re-establishing contact with the colony and determining the cause of the loss of communications to UNSC high command. The battle group would make all speed to the Harvest system to establish force dominance if necessary, and land ground forces to assist in repelling any suspected assaults/control from insurrectionist forces.

(It should be noted at this time that Bravo Squad had learned of the traitorous activities of Bravo Four, and inquiries into said matters shed light that he’d been an innie sleeper the entire time he’d been with the squad. His actions on Tribute led to the deaths of numerous UNSC forces and ultimately he was shot and killed by Bravo 5 in a firefight on post while we were fending off an insurrectionist attack. Needless to say, Bravo was cast in a bad light, as well as the Homebrew Initiative in general at this point.)

Slipspace travel was spent honing skills and training, as well as getting our replacements up to speed on our activities. New additions to Bravo are as follows:

Bravo Four- Private Tolbert, Rifleman. The kid is just 18 years old and pretty new to all of this. He’s pretty handy with a computer though, but could stand to spend a little more time in the gym.
Bravo Six- Corporal Kunz, Rifleman (woman…) She’s a decent shot, and boasts to be a hell of a scrounger as well as a driver. She seems personable enough, although her personality seems at odds with Bravo Three.
Bravo Seven- Private First Class Ramirez, Rifleman. He’s a to-the-point talking pilot as well, and not afraid to tell anyone and everyone around him just exactly what he thinks, even if they aren’t listening to him.

Slipspace travel was uneventful, and we breached Harvest space approximately 5 October, 2525. Upon intial inspection, the planet seemed quiet, although scans visual and electronically showed severe damage to the planet’s Tiara (the cargo loading/unloading system from planetside to the station ring around the planet). Further scans indicated several large sections of the planet’s surface to be burning, and massive clounds of smoke and ash obscured much more invasive scans of the planet from orbit. It was at this time we discovered something much worse, though.

Bravo Squad was aboard the UNSC Red Horse in the briefing room, watching the events unfold in front of them on a bank of monitors while the ship rigged and ran silent in the attempts to recon without alerting possible enemy forces of the battle group’s arrival. It was not long after the battle group had established a high orbit of the planet that a large vessel of unknown origins was coming from a lower orbit of the planet on an intercept vector with the ships of the battle group. Initial attempts at communication were met with no response, but shortly after the first attempt, a voice was heard across all UNSC comms channels (and I paraphrase… I was still stunned at this discovery) that all the unworthy races would be removed from the stars. It was at this time that lateral lines along the alien vessel began to glow until a beam of energy (I’m no weapons tech, damn it!) leapt from the ship and struck the Vostok amidships, splitting the ship in half. At this time, all remaining UNSC ships were ordered to strike the hostile contact: MAC rounds, SHIVA missiles… I even threw in a couple choice swears hoping like hell they’d help even if a little. All ordinance levelled at the enemy contact encountered some form of energy shield, and no positive effect on target was noticed. A second salvo of the energy weapon effectively annihilated the Arabia moments later, and the Heracles suffered heavy damage when pieces of the destroyed ship crashed into them. Heracles then ordered a general retreat, and several lifepods from it were launched towards the surface of Harvest. Red Horse (Captain Cruize commanding) suffered a glancing blow of the energy weapon, but was effectively crippled and sent spinning. It was in this assault that Private Tolbert was killed- he was thrown from his seat and his skull struck the bulkhead, crushing it (he wasn’t wearing his helmet). Bekyros and myself also incurred superficial injuries when we were likewise thrown from our feet, but nothing critical. Cruize then issued the order to abandon ship, all hands to report to lifepods to be launched to Harvest below while he made ready to ram the Red Horse into the hostile alien battleship (for lack of a better term, this is what I’m calling the damned thing.)

Bravo 1, 3, 5, and 7 all made their way to the same pod. It was in this confusion that Bravo 2 became seperated from the group and was jettisoned in a different pod, and the same happened to Major Bekyros. The balance of Bravo (now plus one AI- Harold, attached to Bravo 5) initiated launch sequence, but the pod suffered damage in the attack and would not seperate cleanly. We were pretty certain we were going to die, but the money was still split on either being crushed to death when the Red Horse rammed the alien vessel, or if we were going to be incinerated outright in the next attack from the alien ship. Five and Harold went feverishly to work trying to get the systems in the lifepod working again in the next few tense minutes, finally re-establishing full power to the pod, though we were still tethered to the Red Horse. The last thing we remember hearing on open communications was Cruize ordering full power to propulsion as he made what we assumed was a straight vector into the enemy ship before the tether was severed somehow, and the thrusters shot us towards Harvest.

(Hudson’s note to self; it’s been a rough couple of days.. take your time to get this shit written down/recorded properly. This needs to be done right to help remember the fallen, as well as put together a complete picture of what’s going on here on Harvest and God knows where else right now. We’re at war with an intelligent race of alien beings.. and these fuckers want to see mankind stomped out of this and every other solar system.)

Operation Speluker After Action Report

The following transcripts were taken from Bravo 1 and collected from non damaged Helmet cams after Operation Spelunker-

“Spelunker” +3.5 hours

After re-establishing communications with UNSC “XXX XXXXX” Bravo Squad was ordered to continue on mission as per previous orders. At this time, it was determined to evacuate injured personnel to prevent further casualties via a contingent of personnel from “XXX XXXXX.” Fire teams Delta and Foxtrot were to dock on the UNSC “XXXXXXXXXX” and make preparations to medevac Bravo 3, and rescued Corporal from UNSC “XXX XXXX XXXXXXX.” Delta squad would then press aft to see about further recovery operations while Bravo squad continued fore to recover intelligence gear from the bridge. At this time, Bravo remains combat effective at 80% strength with Bravos 1, 2, 4, and 5 still active.

+4 hours, VIDCOM units now active on BRAVO squad as they press forward, supplemental information from them will support the mission report as needed.

(VIDCOM, UNSC Corporal XXXXXX, callsign: Bravo 1)

“One, this is Two… we are clearing the Captain’s Quarters. Provide cover for us as we retrieve the Captain’s Logs.”

“Affirmative Two. I’m showing a lot of movement outside this block on IFF, we better hustle this up and get to the bridge before we get cut off and surrounded!”

(VIDCOM whips left and right as the IFF indicates multiple contacts moving closer to Bravo’s position inside the sealed area just aft of the bridge, containing the captain’s quarters. The lighting is still broken and poor, and several bunk doors in this area are open, the area beyond still dark. As One moves to a covering position, IFF indicates several contacts well within the area the squad occupies, one contact nearly on top of Bravo 5)

“Two, this is One… we’ve got contacts inside the perimeter! Several contacts, five meters or less! We need to MOVE, NOW!”

(IFF contacts continue to ping dangerously close to Bravo 2 and 5’s position, as well as near 1 and 4. Strangely, no contacts are seen as the camera pans down the halls and up towards the ceiling. The taclight on Bravo 1’s M45 illuminates the ceiling panels a moment before the radio crackles)

“Bravo, the ceiling! They must be in the roof above! We need to get out of here!”

At this point Bravo Team decided to move faster towards the objective at the bridge. Providing covering fields of fire, we advanced up the central corridor towards another elevator shaft. Blood was found nearby and drag marks indicated a body was taken from the hall down this shaft. Bravo then fanned out to cover sectors as Bravo 5 spotted the computer console where the team needed to retrieve the shipboard A.I. 5 then breached the bridge, moving directly towards the computer to begin extraction protocols while 2 stepped inside to provide cover. At this point, 2 located multiple “eggs” located all around this location that were starting to open, and directed the team to cover him and 5 as he opened fire. From the covering position on the starboard section of the hallway, Bravo 1 was able to put suppressive fire on several of the sacs, bursting them and killing the contents, hereby referred to as “Facehuggers” inside. It was shortly after a few more rounds of fire that one of the assault forms had attacked Bravo 4, and was trying to drag him down the port side hallway towards engineering. Disregarding the previous order of providing cover, Bravo 1 gave chase, managing to score a lucky shot on the retreating alien’s left leg, effectively crippling the creature and forcing it to lose it’s hold on Bravo 4. At this time, Bravo 1 and 4 returned to their previous locations to resume covering the advance fireteam, noting the advance of another attack form into the bridge. Bravo 1 managed to get two shots off, but neither connected as the creature moved into a position that offered no safe shots without fear of hitting either Bravo 2 or 5. As this contact was relayed to Bravo 2, Bravo 1 noted another attack form moving up the starboard corridor, and engaged with two shotgun blasts which killed the creature.

Bravo 2 continued providing direct fire support as 5 worked to retrieve the A.I. from the console. At this time, several of the egg sacs had been destroyed, but several more had disgorged their contents and were now beginning to attack. It was approximately at this time that the ship’s A.I. turned off the artificial gravity. After a prolonged firefight, Bravo team managed to secure the computer and eliminated all hostiles in the area before moving back towards the extraction site, but soon discovering Bravo 5 was MIA. There were several minutes of discussion towards a course of action, finally coming to rest on the decision to enact a rescue of the missing squadmate. (VIDCOM omitted.) Bravo team refit and rearmed at Foxtrot’s position (Starboard access airlock) and proceeded to sweep aft quickly to prevent a reorganized attack by the alien hostiles onboard. Bravo is now approximately 60% combat effective at this time, having suffered multiple wounds up to this point.

“Spelunker” +5 hours:

Bravos 1, 2, and 5 continue sweeping aft, moving along the port side bulkhead towards the engineering section. There is no report from Delta squad as the team advances, and VIDCOM shows that the sections of this part of the ship have been destroyed or dismantled, and some form of biological growth or addition has been placed along sections of the bulkheads, effectively “terraforming” the aft sections of the vessel, and engineering. The floor has a heavy mist obscuring view about a half meter up from the deckplates, and the temperature in this area is steadily rising close towards 100 degrees Farenheit. Approximately a minute after reaching this section, Bravo heard gunfire from the area ahead and moved forward to investigate. Bravo then discovered a very large area where most of the interior bunkrooms had been removed, clearing an area approximately 20 meters wide by 30 meters long. In this section there were multiple survivors located, comprised primarily of captured Delta squad members and Bravo 4. Located centrally aft, near the engineering bulkhead (or where it should have been) was the largest alien form encountered to this point. The alien measured approximately three to four meters in height, with a large pulsating sac attached to the creature’s posterior. The head of the creature was enormous, with a large head-plate (possibly a shield of sorts) splaying out behind the forward face section. This form also sported a second pair of vestigal arms, use unknown.

(VIDCOM, Bravo One)

“Jesus Christ, what is that thing?!?” (video pans to the right, where the conscious Delta member was working to free itself from the biological residue pinning him to the wall, then back to the left to settle on the large alien at the aft of the room)

“Attack that thing!” (Bravo 2’s voice, offscreen left of the video)

(The video now pans down a little, focusing on several sacs on the deck dangerously close to a surviving Delta and Bravo 4. The M45 fires twice, obliterating two of the closest sacs as the large alien at the rear hisses and thrashes around in what appears to be anger, straining against the weight of the suspended egg sac. The video swings right quickly, checking the status of the trapped members on the port bulkhead, then back left as the looming shape of the large alien rushes towards the camera startlingly fast. The video shakes as the creature closes, and tilts quickly as a large tail whips into view just in front of the camera and crashes with a sickly wet splash somewhere offscreen right.)

“WHAT THE FUCK?!?” (Unseen speaker, right)

(Video pans right quickly, noting the sharpened end of the tail having split cleanly through half of a deceased human pinned to the bulkhead, then quickly back as the M45 shoots several more times, hits clearly impacting the creature in the chest, and left leg twice.

“RELOADING!” (Bravo One, camera whipping left as the camera shows the soldier moving rapidly towards a half destroyed bulkhead, ducking down behind it for cover as several more reports of small arms fire come from the room behind. Hissing and thrashing can be heard off camera as the large creature struggles offscreen to reach Bravo 1. The spear-like tail appears onscreen, shooting blindingly fast past the left of the view. The camera pans down as shells are being shown being fed into the shotgun. A few more rifleshots can be heard offscreen as the large alien screams and moves back into the room, then the view whips right as an attack form is located moving quickly towards the camera. The recording’s audio gets washed out twice as the shotgun is fired in rapid succession, both shots missing narrowly as the form crashes into Bravo 1. The audio recovers as the sounds of close quarters combat ensues. The video whips around as the creature narrowly misses a lethal strike with the secondary set of jaws impacts the deckplates nearby. Grunting is heard as the tail then whips down and pierces low on the chestplate, the video panning down to show blood seeping from the wound as the tail extracts with a sickening, sucking noise.)

“SHOOT THE BITCH!” (Bravo 2, through internal comms, offscreen. More small arms fire can be heard throughout the struggle shown onscreen)

(The shotgun roars one more time, and the attacking creature on top of Bravo 1 half hisses/screams as it dies from an unseen shot, and smoke hisses from under the body as Bravo 1 struggles out from underneath it, standing up and pulling the acid-covered chestplate off, throwing it onto the deckplates offscreen. Video pans down, showing a bloody wound low on the chest, off to the left of the abdomen. A hand presses over the wound as the camera pans up and right, showing a dimly lit area with flickering emergency lights.)

“Two, this is One… contact encountered outside your location, moving to re-enga..” (The video jerks as something slams into Bravo 1 from behind, throwing both to the ground as a slapping noise causes Bravo 1 to groan in pain. The view spins until the snapping jaws of another attack form come into focus, very close to the lens. The teeth gnash as the sharp tail once again spears into Bravo 1’s torso. Ragged breathing can be heard as the tail whips away again, red droplets of blood arcing off it as the sound of a shotgun being pumped can be heard, and the sound again washes out as the firearm goes off. The teeth gnash a time or two more, and the hissing dies out as the creature perishes and sags limp.)

(IFF rescue beacon initiated. Corporal XXXXXX ID: 372-44-0089. Negative cardiac activity.)

Operation Spelunker

Maj. Bekyros,

This is the latest info concerning Operation Spelunker. This is from Bravo 2 Attached are also two of the better images we were able to enhance from their helmet cams.

…Start Transmission….

Spelunker +3 Hours jump off, Bravo One, Bravo Squad, Janissary:

Made contact with survivor, UNSC Corporal of rescue vessel UNSC All Guns Forward in communications suite of target vessel. Corporal seems malnourished, but alert and lucid. Informed Bravo Squad of contact made with target vessel, and boarded to investigate abnormal activity. Corporal informed Bravo squad that alien species (highly aggressive) attacking UNSC personnel from both target vessel and UNSC rescue vessel. Survivors were attempting evacuation from target vessel when the shuttle they were piloting was overrun with unknown hostile aliens and killed. These were the first bodies we located upon arrival at target vessel, all bodies inspected and video footage captured by helmet cam as Bravo One inspected the corpses. UNSC Corporal informed us that she had no ability to make contact with host vessel AI, and as such Bravo Five removed any remaining computer firewalls and established contact with host AI, and UNSC vessel Bravo team tasked to. Communications to Bravo Team’s host vessel engaged, and Bravo Team relayed information of Alien Species Contact to Ship’s AI and then again to Captain. Informed them to halt any reinforcement of target vessel until such time as new orders could be relayed.

Communications Suite: UNSC Corporal has bunker-ed in pretty well here. She has scavenged enough supplies and ammunition from the fallen marines of UNSC rescue vessel (presumed deceased) and from members of target vessel (also presumed deceased.) One survivor was located by Bravo Five, but was shot at her behest. The unknown species had some “cocoon” objects on the floor that housed one of the smaller species inside it, which Bravo Five had dispatched prior to the request of the survivor to terminate her. We will bunker here and tend to the wounded: Priority Bravo Three who was critically wounded, followed by Bravos Five and Two. The UNSC Corporal will be given a thorough examination by Bravo One, and then Bravo Team will continue with mission as assigned pending transmission of new orders (primary and secondary.)

Alien Species: Bravo Team has encountered two distinct forms of what can only be assumed to be the same species, or sub-species of the same creature. The larger creature is humanoid, fully three meters in height. Can operate in zero gravity environments, and has functional arm and leg appendages. It can stand upright, or move on all fours in an animal fashion. It is dark in color and covered in a hard carapace type structure. It also has a long tail which it uses as an ambush or assault weapon by either flailing or using it to impale targets. Bravos Two and Three have received such wounds from this creature in this fashion. It also has blood which is acidic in nature, and the entirety of Bravo Squad has suffered several cast-off wounds from the larger creature’s “blood” or this viscous fluid.

The smaller species is agile and just as aggressive as the larger species. They lack the coloration of the larger variety, and seem to favor grappling attacks in which they can bring their tail appendage into play. This is used to either choke the victim, or used in a flailing fashion while leg appendages draw the creature closer to the victim. These creatures do not seem armored like the larger ones, but their blood is also acidic in nature, which leads Bravo One to believe these two creatures my share some genetic makeup. Unknown number of aggressors left on ship, and target AI remains secured to the ship’s bridge.

Bravo Team remains combat effective, but ammunition for primary load out becoming scarce. Bravo Three is wounded severely, and Bravo One believes it believe it best we move them after primary and/or secondary mission objectives are complete. We will need a new method of extraction when time presents itself, as Team Members have suffered irreparable damage to EVA suits. Dust off will need to be a vessel of sorts, or find a way to ferry new EVA suits in the event replacement suits cannot be located on target vessel.

Encryption methods from target to home vessel unknown, information related here has been limited in this event. Bravo One clear.

…End Transmission…

Image one. Detailed as the smaller one-

Second Image. Detailed as the large one-
Aliens colonial marines screenshot 2

We will send more information as we receive it.

UNSC Red Horse


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